Super Crate Box - Guns, Fire, Mayhem!
Another excellent arcade game landing in my lap demanding an overview; what's a writer to do? Super Cratebox is fast-paced arcade game made by Vlambeer, a Dutch game development studio, that will surprise you with its painstaking attention to detail.
The Premise
In Super Crate Box you control a dude/dudette (or alligator) that must collect the highest amount of crates possibles to win the... esteem and affection of his fellow dudes/dudettes (and alligators.) Each time you collect one of these boxes you will swap your current weapon with a new one; there are many weapons and each one has its strenghts and weaknesses. To oppose you, a constant stream of evil minions will pour down from the top of the screen: touch one of these and die, let any of these make it to the fiery bottom of the screen and get ready for him to come back angrier and faster than ever before.
That's pretty much it as far as gameplay goes. The premise is so simple that god just can't avoid being in the details on this one. Super Crate Box is an excellent case of simple rules creating complex interations. The game provides players with a simple model for decision making that allows for both split-second in-the-moment decisions and longer term (like 5 or 6 seconds longer) tactics.
Presentation and Controls
For all the gore and wanton destruction it contains, Super Crate Box is an overly cute game. You play as any of a number of unlockable characters (including an alligator, a chicken and more...) and carry out your crate-collecting mission while fighting wave after wave of what amounts to an army of green plushies. The graphic style is retro-inspired and gives you loads of pixelated bang for your buck (or lack thereof, since the game is free) while a good though minimalistic animation work keeps the whole package in that strange genocide-PG13 zone.
The music is one of the highlights of the game. The soundtrack is small (as is the game) but the beats and tunes from Phlogiston really sell the non-stop action. Each of the 3 level tracks is an explosive mix of high BPM goodness that adds to the feeling of urgency as you fight the never-ending battle of endurance. You could disable the music on the options menu but you'll be cheating yourself out of a big part of the Super Crate Box experience.
The Carrot and the Stick
Super Crate Box manages to craft a user-experience that offers both ruthless challenge and the solace of making steady progress at the same time.
Part of the allure of this little game comes from how the designers at Vlambeer managed to make (repeated) failure a fun part of the experience by detaching your progress as a player from the results of each one of your plays. The game keeps tracks of every crate you pick up regardless if that game ended with you doing poorly or beating your previous highscore. Every time you get to a certain crate milestone you'll unlock new characters or weapons that become immediately available (a delightful detail with weapons is that you are guaranteed to pick that weapon in the first crate you get after finishing a game where you've unlocked it.)
This trickle of rewards will take you from your early rage-inducing beginnings to a point where you will be able to simply enjoy the game because of its finely tuned challenge, rather than simply being overwhelmed by it. Of course as you do get better, you'll get better highscores which, in turn, unlock new stages and modes for each stage.
Tools of Destruction
The weapons you unlock play a double role: on the one hand they serve as a desirable reward to keep you going, new ways to obliterate your enemies and help you rack up more crates; on the other, they become a mechanism to regulate challenge and complexity based on your progress.
Let's be clear here. That new weapon you just unlocked? It just made the game harder on you. Sure, some of the unlockable weapons are indeed powerful when used properly: the minigun can clear entire groups of enemies (should you be able to compensate for the insane recoil), the mines provide remote defenses that can cover your back (provided you give them time to activate) and the revolver is probably the best weapon in the game. Still, because each time you grab a crate (and remember, that's the whole point of the game) you are given a random new weapon, you're constantly pulled out of your comfort zone and forced to adapt to a new tactical situation.
There is a calculated depth in the weapon variety that makes learning how to best use each of them worthwhile. Beyond twitch reflexes and second-to-second choices there is a measure of tactical challenge that comes from deciding what to kill and when to go for the next pick-up.
Designed for Addiction
It's pretty clear from your first play session that Super Crate Box has been carefully built to tickle that part of our brain that loves to level up characters in an MMO, collect all Pokemons or do cocaine. If there was ever an indie game that embodied the "one more try" mentality, I think this is it.
Every time you die you get a pop-up that informs you of your score, how close you were to beating your previous highscore and how many crates are left until the next juicy unlock. You have just made one singular mistake and sent back to zero but you will probably be playing again before you even notice this.
The costs of death are high but they are made to seem negligible. You are always one button press away from respawning (pistol loaded, enemies at the ready, music pumping loud, beats playing fast) and giving it another go. There is a feeling of continuity and flow to each of your plays that dissipates that obnoxious start-stop-start feeling that plagues a lot of arcade games of this ilk.
Final Words
It's pretty unnacceptable not to try Super Crate Box; it's an excellent freeware title that can give you from 5 minutes to 50 hours of entertainment (we suggest medical advice if you're approaching the latter.) Download your copy here and check out the free soundtrack from Phlogiston to enjoy his tunes without the high stress levels.
Tuesday, July 12, 2011 at 02:02PM
